Comments

Log in with itch.io to leave a comment.

(1 edit)

love the the great work as always. wanted to point out some minor issues i noticed. all the sword knights have a part of their knee cap erased. all the mace knights have an extra animation frame which pushes the rest of the frames off by 1, so you will be missing one of the dead frames. 

for myself, i fixed the mace issue by removing the extra frame in gimp and shifting the remaining frames back by 1. then using the dead knight frame from the sword knight, which is how i discovered the knee issue. 

Thanks for pointing that out. I'll have the mace sheets replaced soon.

As always, amazing content, bought today and can't recommend more for anyone with their own fantasy themed project!

Are there going to be "Boss" type foes in the future? Something inspired by vanilla-MZ "Big Monster" sprites, or even original boss-looking creatures? So far there seem to be dragons only.

Thank you very much! I have mythical foes still in the works that may contain some boss level stuff. But always listening to suggestions if you have anything in mind.

That sounds like a great idea! Looking forward to that pack.

Also, since you asked, I wouldn't mind having a giant floating eldritch abomination in my game...

(+1)

do you have any plans to make elf foes?

(+1)

its a good idea. Cant promise anything at the moment but I think it could be great.

(+1)

Is it exclusive to RPG Maker or can it be used in another engine, like Bakin?

(+1)

Any engine you can make it work in.

(+2)

Looks cool but I would love to get the skeletal animation :D