A downloadable asset pack

Get this asset pack and 25 more for $120.00 USD
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Soldiers, Knights and Mages. Wielding swords, bows, crossbows, maces and spell books. Everything you need to go storm a castle!

This pack contain fully animated sprite sheets optimized for RPG Maker MV/MZ.

Folder with max resolution files are also included for resizing purposes.

For bonus sprites and packs please consider joining my Patreon to help me produce more like this!

Terms of Use

1. Contents may be used in free or commercial games. 

2. 'Robert Pinero' must be given credit in your games. 

3. You are NOT allowed to redistribute these graphics in any way shape or form other than packaged in your own game. 

Samples and action sequences possible thanks to: Plugins: https://visustellamz.itch.io/

Action Sequence Basics by https://akratichuman.itch.io/

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorLow

Purchase

Get this asset pack and 25 more for $120.00 USD
View bundle
Buy Now
On Sale!
40% Off
$15.00 $9.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:

TowerKnight.zip 113 MB
CASTLE FOES.zip 375 MB

Development log

Comments

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Hello Low your work is amazing!

Do you plan to make cavalry and artillery sprites? I will need it for my project ^^

do you have a more specific description? I assume cavikt means horseback sprites?

(5 edits)
I need light cavalry, heavy cavalry (horses with a complet armor), archers and riflemens mounted on horseback. I also need cannons, ballistas, catapults and trebuchets. This could be a pack n°2 for your castle foes for example ^^. a Battering Ram to destroy doors You can use your soldiers for light cavalery and your knights for heavy cavalery for example. You can even do a siege tower. For the artillery and siege pieces as they dont are animated when idle you can add 2 soldiers manipulating them or pushing them ^^.
Deleted 108 days ago
(1 edit)

love the the great work as always. wanted to point out some minor issues i noticed. all the sword knights have a part of their knee cap erased. all the mace knights have an extra animation frame which pushes the rest of the frames off by 1, so you will be missing one of the dead frames. 

for myself, i fixed the mace issue by removing the extra frame in gimp and shifting the remaining frames back by 1. then using the dead knight frame from the sword knight, which is how i discovered the knee issue. 

Thanks for pointing that out. I'll have the mace sheets replaced soon.

As always, amazing content, bought today and can't recommend more for anyone with their own fantasy themed project!

Are there going to be "Boss" type foes in the future? Something inspired by vanilla-MZ "Big Monster" sprites, or even original boss-looking creatures? So far there seem to be dragons only.

Thank you very much! I have mythical foes still in the works that may contain some boss level stuff. But always listening to suggestions if you have anything in mind.

That sounds like a great idea! Looking forward to that pack.

Also, since you asked, I wouldn't mind having a giant floating eldritch abomination in my game...

(+1)

do you have any plans to make elf foes?

(+1)

its a good idea. Cant promise anything at the moment but I think it could be great.

(+1)

Is it exclusive to RPG Maker or can it be used in another engine, like Bakin?

(+1)

Any engine you can make it work in.

(+3)

Looks cool but I would love to get the skeletal animation :D